Я на самом деле пытаюсь заставить vcpkg с cmake и MinGW работать с окнами, но похоже, что он не хочет использовать MinGW
Вот ошибка:
-- Running vcpkg install - done
-- The C compiler identification is GNU 8.1.0
-- The CXX compiler identification is GNU 8.1.0
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files (x86)/mingw-w64/i686-8.1.0-posix-dwarf-rt_v6-rev0/mingw32/bin/gcc.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files (x86)/mingw-w64/i686-8.1.0-posix-dwarf-rt_v6-rev0/mingw32/bin/g++.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
CMake Error at vcpkg/scripts/buildsystems/vcpkg.cmake:771 (_find_package):
Could not find a configuration file for package "glfw3" that is compatible
with requested version "".
The following configuration files were considered but not accepted:
C:/Users/ErikT/Desktop/ManiaEngine/build/vcpkg_installed/x64-windows/share/glfw3/glfw3Config.cmake, version: 3.3.4 (64bit)
Call Stack (most recent call first):
CMakeLists.txt:7 (find_package)
и вот мой cmake
cmake_minimum_required(VERSION 3.20)
project(ManiaEngine)
SET(CMAKE_CXX_STANDARD 17)
## Find dependencies
find_package(glfw3 REQUIRED)
find_package(glm REQUIRED)
find_package(Vulkan REQUIRED)
## Create ManiaEngine executable
add_executable(ManiaEngine
source/Launch.cpp
source/Window.cpp
)
target_include_directories(ManiaEngine
PRIVATE
"${CMAKE_CURRENT_LIST_DIR}/source"
)
target_link_libraries(
ManiaEngine
PRIVATE
glfw
glm::glm
Vulkan::Vulkan
)
Я использую CMakePresets для компилятора с vcpkg:
{
"version": 2,
"cmakeMinimumRequired": {
"major": 3,
"minor": 20,
"patch": 0
},
"configurePresets": [
{
"name": "unix",
"displayName": "Default Config",
"description": "Default build using Make and vcpkg",
"generator": "Unix Makefiles",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release",
"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "msvc",
"displayName": "Default MSVC",
"description": "Default build using Visual Studio and vcpkg",
"generator": "Visual Studio 16 2019",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "mingw",
"displayName": "Default MinGW",
"description": "Default build using MinGW and vcpkg",
"generator": "MinGW Makefiles",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "${sourceDir}/vcpkg/scripts/buildsystems/vcpkg.cmake"
}
}
]
}
Для спецификации проекта установлен vulkan SDK, я использую CMAKE 20.05, последний проект VCPKG на github. Все мои библиотеки, кроме VULKAN, являются подмодулем проекта, и у меня установлены инструменты сборки Visual Studio 2019.
Я не хочу использовать визуальную студию, поэтому использую mingw в качестве генератора.
Если вам нужна дополнительная информация о проекте, вы можете найти ее на github здесь:
https://github.com/real2k/ManiaEngine
заранее спасибо